G4C Game Jam: Automated Communities 2050
Brandon Wilson
December 1, 2018
Today I had went to a games for change game jam event. It was an event where we were able to begin developing a game based on the theme which was given to us. This theme was "automated communities". We had first done a paper prototype which required us to plan out the game using paper. This process took about and hour. From what we planned, the objective was to recreate it digitally within 2 hours. The program that we used was called scratch. It was a basic, programming software that had blocks you can drag into a work space. My team consisted of close school friends I knew. We shared our thought processes and also collaborated very well in planning our game. However, due to time, our game wasn't fully complete within the given time. Our game still had some very deep thoughts to it as our planning was successful. Since the topic had to be about "automated communities", we thought of technology getting ahead of humans. You would be the main character, someone who is willing to fight against evil bots, created from an evil corporation located in California. You would travel from New York to get there through levels, and as you go through the levels, you technology becomes more advanced. For example, instead of a pistol, you would have a machine gun. The fundamental is that your getting better equipment from progressing and advancing your technology further then the evil corporation's technology. The entire story line had been thought through and the ideas behind it were all generated by the team. From this event, I have been educated on how important it is to work as a team and also paper prototyping, is an effective planning method for making a game. I can apply this to the real world, when I follow the game developing field in my career. If I've learned one thing today, it would be that it would be hard to make a game by yourself if you weren't in a team.
December 1, 2018
Today I had went to a games for change game jam event. It was an event where we were able to begin developing a game based on the theme which was given to us. This theme was "automated communities". We had first done a paper prototype which required us to plan out the game using paper. This process took about and hour. From what we planned, the objective was to recreate it digitally within 2 hours. The program that we used was called scratch. It was a basic, programming software that had blocks you can drag into a work space. My team consisted of close school friends I knew. We shared our thought processes and also collaborated very well in planning our game. However, due to time, our game wasn't fully complete within the given time. Our game still had some very deep thoughts to it as our planning was successful. Since the topic had to be about "automated communities", we thought of technology getting ahead of humans. You would be the main character, someone who is willing to fight against evil bots, created from an evil corporation located in California. You would travel from New York to get there through levels, and as you go through the levels, you technology becomes more advanced. For example, instead of a pistol, you would have a machine gun. The fundamental is that your getting better equipment from progressing and advancing your technology further then the evil corporation's technology. The entire story line had been thought through and the ideas behind it were all generated by the team. From this event, I have been educated on how important it is to work as a team and also paper prototyping, is an effective planning method for making a game. I can apply this to the real world, when I follow the game developing field in my career. If I've learned one thing today, it would be that it would be hard to make a game by yourself if you weren't in a team.

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