Drealm Walkers - My First Game Development

To most people, beginning your first game would seem like a challenge, and it is. I can't lie and say it was an easy task. There are changes that happen during the game development process that end up changing your game in minor or major ways. Pre-drafting my game was brainstorming what kind of game it would be, what mechanics I would have in it and etc. Since I am a person who enjoys reading visual novels, and since it is a simple thing to do in my arsenal, I would make my game a visual novel with another genre. However, the other genre I wrote was plat-former. If you've played my game, you would see it isn't a plat-former. I realized I was over confident in my skill to coding this game so I wanted to challenge myself. I didn't want to spend so much time doing something that I had no clue how to do. So instead I changed the genre of my game to a visual novel/ clicker game. I had fun making this game and it had an entire story line behind it. When adding elements to my game like score and skill, I wanted to be creative doing so. In the game screen there for four demons. When you clicked on any of them, they would change position and you would get skill and score. You could also get score from clicking of screen but that is less then you get from clicking on the demons. As for the game mechanics, everytime you do click on a demon, your character (Lex), moves to that location. So technically you can't move him around to where ever you want but you can move him to the last location of the demon you clicked. As you get score, the game would progressively get harder, and by harder I mean the demon will start moving on their own and you have to be fast about clicking them. As for the skill you obtain, when you reach 50 skill you can consume it by pressing the Scyn Strike button that pops up. This skill will play an audio cue and give you 10 score instantly, while also reducing your skill by 50. This feature was implemented into the game to make it faster and have something else to do rather then just clicking. At 100 score a boss would pop up. It would be one single big demon instead of 4 small ones. This phase ends at 200 and starts again at 300. The last boss phase ends at 400 score.This game development process took about 4-5 days and I feel I have done an amazing job for my first game.

Comments